Author Archives: Haruna

Farewell 2012 & Wish List for 2013

Well, that was fast. I got a new gig at a small developer in Osaka and how time has flown. Usually it flies when you have fun, but too much over time can completely bork one’s sense of what day it is. Repeatedly. 2013 holds a lot of promise, as it will most likely kick […]

Posted in Game Industry | Leave a comment

5 Ways to Eliminate Tutorials in Your Game

Tutorials in games. Do you really need them? I’d like to think not, as I find them disruptive of the game flow at best, and poorly timed insults to my intelligence as a gamer at worst. Some of the worst offenses commonly found in tutorials are: Telling the user what they already know. Flooding the […]

Posted in Game Design | Leave a comment

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