Category Archives: Game Design

The H.A.Test for Design

The Joel Test is a great 12 question litmus test for programming team efficacy. I’ve devised a similar test for design teams. Design teams can really make or break a company, seeing as to how design is effectively steering a boat. You could have a great design with an allegedly impenetrable hull, but if you […]

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Want a game development job in the USA? Do this instead.

Make games. If you want to make more than just some little smart phone time sink, get a PC game with good content creation tools and make a content mod, like Falskaar.  What is Falskaar?  19 year old  Alexander J. Velicky’s 2000 hour labor of love and 25 hours worth of new content.  He wanted to […]

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So, you want to be a game developer in Japan?

As someone who has managed to achieve that seemingly distant goal, I’ve been asked how I did it more than a few times.  I’ve had some time to think about my path and write down what I consider to be the most import bits of advice. Before you start How good is your Japanese? First […]

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5 Ways to Eliminate Tutorials in Your Game

Tutorials in games. Do you really need them? I’d like to think not, as I find them disruptive of the game flow at best, and poorly timed insults to my intelligence as a gamer at worst. Some of the worst offenses commonly found in tutorials are: Telling the user what they already know. Flooding the […]

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